Dice
Member
- Joined
- Oct 4, 2019
- Messages
- 81
- Points
- 8
- Age
- 21
Hey it's me Chatterbox. So I really like sub-classes. the pretty much allow you to play classes differently yet still keeping their main job roughly the same. I'm gonna go ahead and say some changes first to already exsisting sub-classes and then I will talk about new sub-class ideas
Changes
* For the demo sub-class, keep the rocket launcher but replace the gun with a worse gun or don't have one at all. This will trade your kinda good explosives for really good explosives but removes your close range and blaster combat capabilities. Even though you can't really take out smaller units very well anymore, is a pretty nice trade as you can now have an easier time taking out the big units but with help you should be kinda fine. Like I said, sub-classes are supposed to change the way you play and this fits that criteria.
* I kinda like where the medic sub-class is going but its still sorta needs some changes. I want the sub-class to take the medics mid range and all purpose capabilities and trading them with good close and far range capabilities. So make the pistol a bit better, but only really at close range (probably increase the fire rate and inaccuracy) and make the DMR a bit better at longer ranges (decrease the rate of fire a bit and it may not be needed but increase the damage or range a bit too). From what I think, its a pretty good trade.
Additions
* Add a recon sub-class that would trade his really good rifle for a somewhat worse rife in trade of an ok close range weapon. How good the secondary weapon will be will depend on if the new rifle has the ability to slow down B2s. They are scouts after all so a close ranged weapon would be good on sneaky scouting runs and stealth missions. This ideas isn't super unique but it might work.
* Add a heavy sub-class that trades his weapon for a good close, medium, and far ranged one. The guns will only be useful at their specific range as in any other range they would be useless. Give the new weapons a slow reload speed, somewhat low magazine, and sorta slow pull out speed. This should make you good in pretty much every scenario but still have some skill in it as you will need to switch and fire your weapons wisely. I think this is a bit more interesting than the recon one but I do feel like this once could still use some tweaking.
* Add a jetpack sub-class that gives you a rocket launcher and a pistol as your weapons. Yes this will be kinda like how it is in BF2. Now the rocket launcher should probably be a reskin of the HL2 one. I know that sound OP but stay with me. If you had a jetpack and a simple rocket launcher you would jetpack out of cover, fire a quick rocket, and then get back into cover. If you have a targeting rocket launcher with a slow rocket then you would have to get out of cover, fire the rocket and then stay in the air, pointing at your target. Now this is dangerous as when you are in the open sky with no cover pointing your laser, droids are probably going to have an easy time killing you. Now it does have some nice bonuses like you can target enemies in the sky but they can still shoot you and duck behind cover. This could maybe be a cert that jetpack bois could get but idk. I feel like this would need testing and more ideas like maybe you can only shoot a rocket when you are flying to see if there are any cheap tricks but I think it would be kinda nice.
Changes
* For the demo sub-class, keep the rocket launcher but replace the gun with a worse gun or don't have one at all. This will trade your kinda good explosives for really good explosives but removes your close range and blaster combat capabilities. Even though you can't really take out smaller units very well anymore, is a pretty nice trade as you can now have an easier time taking out the big units but with help you should be kinda fine. Like I said, sub-classes are supposed to change the way you play and this fits that criteria.
* I kinda like where the medic sub-class is going but its still sorta needs some changes. I want the sub-class to take the medics mid range and all purpose capabilities and trading them with good close and far range capabilities. So make the pistol a bit better, but only really at close range (probably increase the fire rate and inaccuracy) and make the DMR a bit better at longer ranges (decrease the rate of fire a bit and it may not be needed but increase the damage or range a bit too). From what I think, its a pretty good trade.
Additions
* Add a recon sub-class that would trade his really good rifle for a somewhat worse rife in trade of an ok close range weapon. How good the secondary weapon will be will depend on if the new rifle has the ability to slow down B2s. They are scouts after all so a close ranged weapon would be good on sneaky scouting runs and stealth missions. This ideas isn't super unique but it might work.
* Add a heavy sub-class that trades his weapon for a good close, medium, and far ranged one. The guns will only be useful at their specific range as in any other range they would be useless. Give the new weapons a slow reload speed, somewhat low magazine, and sorta slow pull out speed. This should make you good in pretty much every scenario but still have some skill in it as you will need to switch and fire your weapons wisely. I think this is a bit more interesting than the recon one but I do feel like this once could still use some tweaking.
* Add a jetpack sub-class that gives you a rocket launcher and a pistol as your weapons. Yes this will be kinda like how it is in BF2. Now the rocket launcher should probably be a reskin of the HL2 one. I know that sound OP but stay with me. If you had a jetpack and a simple rocket launcher you would jetpack out of cover, fire a quick rocket, and then get back into cover. If you have a targeting rocket launcher with a slow rocket then you would have to get out of cover, fire the rocket and then stay in the air, pointing at your target. Now this is dangerous as when you are in the open sky with no cover pointing your laser, droids are probably going to have an easy time killing you. Now it does have some nice bonuses like you can target enemies in the sky but they can still shoot you and duck behind cover. This could maybe be a cert that jetpack bois could get but idk. I feel like this would need testing and more ideas like maybe you can only shoot a rocket when you are flying to see if there are any cheap tricks but I think it would be kinda nice.