CosmicOwl
New Member
The Idea:
Have a support class focus on preparation of troops for encounters, focusing more on prevention of damage than helping those who are low on health. As well as being more hands off allowing a added attention to combat
Why:
Adds variety to the medical/support class and the syringe kit could also warrant the removal of the Cover deployer as they would play faster and it wouldn't go well with their kit, but would make medical gameplay more modes of play and add depth to the class.
What:
Have a separate weapon kit that either limits (to only the left click variant) or removes Bacta-Nades/Cover Deployer from the loadout and replaces it with the ability to buff troops for a temporary time via single target buffs
Replacement:
-Syringe Kit
3 Different Syringes (Buffs)
2* -'Painkiller'* reduces damage taken by 20%* for 20* seconds
2* -'eTG'* Regenerates 5* hp/s for 20* seconds
2* -'Adrenaline'* Increases speed by 20%* for 20* seconds (Helix attribute stm boost by 40)
-Once one syringe is used it begins a 60s* timer that refreshes all stims
-Each stim cannot stack by applying it twice
Worries:
-Things with '*' are subject to change and if something better is made aware to me
Have a support class focus on preparation of troops for encounters, focusing more on prevention of damage than helping those who are low on health. As well as being more hands off allowing a added attention to combat
Why:
Adds variety to the medical/support class and the syringe kit could also warrant the removal of the Cover deployer as they would play faster and it wouldn't go well with their kit, but would make medical gameplay more modes of play and add depth to the class.
What:
Have a separate weapon kit that either limits (to only the left click variant) or removes Bacta-Nades/Cover Deployer from the loadout and replaces it with the ability to buff troops for a temporary time via single target buffs
Replacement:
-Syringe Kit
3 Different Syringes (Buffs)
2* -'Painkiller'* reduces damage taken by 20%* for 20* seconds
2* -'eTG'* Regenerates 5* hp/s for 20* seconds
2* -'Adrenaline'* Increases speed by 20%* for 20* seconds (Helix attribute stm boost by 40)
-Once one syringe is used it begins a 60s* timer that refreshes all stims
-Each stim cannot stack by applying it twice
Worries:
-Things with '*' are subject to change and if something better is made aware to me