Small Buff to Combat Engineer.

What do you think is the best choice in this matter?

  • I think Combat Engineer is fine the way it is.

  • I think the changes you have suggested are perfect and should be implimented.

  • I think the changes you have suggested are perfect & I think Combat engineers should have a Gonk.


Results are only viewable after voting.

[0117] Chief

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Naval engineers are the showboats of every deployment, repairing vehicles and supplying much needed explosive ammunition, dropping down massive amounts of cover in the blink of an eye, and even those fookin squad shields that in my opinion are way underutilized. If you are a little combat engie you hardly compare with your 4 tough barricades and 1 full cover barricade ( As well as others but they are hardly worth mentioning IMO ). The combat engineer is by no means bad and is sometimes a needed asset, but I have noticed that even when an engineer is needed, most don't want to switch over to it. Recently there was an event where a TX was getting hammered and eventually was lost due to lack of naval engineers, and though nearly every battalion has the combat engineer class, nobody wanted to switch to it. I think that the Combat engineer could use a small buff to close the gap between them and naval engineers just a bit.

1: Increase the number of tough barricades to 8 instead of 4.
This will allow much more defensive capabilities on the field. With explosives and heavy gunfire being as common as it is, 4 just does not cut it unless you are dying faster than your cover is.

2: Perhaps consider giving the Combat engineer a shotgun or other weapon replacement.
The standard DC-15S is not a terrible weapon and in fact, does pretty good damager per shot, but does not fit well with the engineer's playstyle very well. The DC-15A (I think) is a much better-suited weapon for the naval engineer because that is less time reloading that you could be using building shit. I DO NOT think the combat engineer should mirror this weapon as it would make him a direct upgrade from the standard heavy class, however, I think perhaps having a weapon that can be used many times without reloading would greatly increase the value of the Combat engineer.

I have pondered the thought of allowing Combat engineers to have 1 gonk instead of 2 but TBH there is no difference and I feel this would make demolition classes far too powerful and prevalent if any squad can have an unending source of explosive ammunition.
 

Greed

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Naval engineers are the showboats of every deployment, repairing vehicles and supplying much needed explosive ammunition, dropping down massive amounts of cover in the blink of an eye, and even those fookin squad shields that in my opinion are way underutilized. If you are a little combat engie you hardly compare with your 4 tough barricades and 1 full cover barricade ( As well as others but they are hardly worth mentioning IMO ). The combat engineer is by no means bad and is sometimes a needed asset, but I have noticed that even when an engineer is needed, most don't want to switch over to it. Recently there was an event where a TX was getting hammered and eventually was lost due to lack of naval engineers, and though nearly every battalion has the combat engineer class, nobody wanted to switch to it. I think that the Combat engineer could use a small buff to close the gap between them and naval engineers just a bit.

1: Increase the number of tough barricades to 8 instead of 4.
This will allow much more defensive capabilities on the field. With explosives and heavy gunfire being as common as it is, 4 just does not cut it unless you are dying faster than your cover is.

2: Perhaps consider giving the Combat engineer a shotgun or other weapon replacement.
The standard DC-15S is not a terrible weapon and in fact, does pretty good damager per shot, but does not fit well with the engineer's playstyle very well. The DC-15A (I think) is a much better-suited weapon for the naval engineer because that is less time reloading that you could be using building shit. I DO NOT think the combat engineer should mirror this weapon as it would make him a direct upgrade from the standard heavy class, however, I think perhaps having a weapon that can be used many times without reloading would greatly increase the value of the Combat engineer.

I have pondered the thought of allowing Combat engineers to have 1 gonk instead of 2 but TBH there is no difference and I feel this would make demolition classes far too powerful and prevalent if any squad can have an unending source of explosive ammunition.
Too long didn’t read L
 

Ion

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Maybe give CEs a modified variant of this blaster. I already suggested it for the Jet Trooper rework which was met with positive support but it doesnt seem to be going anywhere which leads me to believe this wont either. Still wanna put this out there because this blaster is pretty dope but is just collecting dust in the content pack. As for the actual ENG equipment like barricades and such, I dont really have any valid input on that as I barely ever played CE but id never say no to more barricades in an event lol
 

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Archangel

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The barricades could use a quantity increase. A nice shotgun or SMG sounds pretty cool with the class as well. If the DMR was also adjusted, it could be made into the right weapon for long and powerful damage output
 

Ion

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The barricades could use a quantity increase. A nice shotgun or SMG sounds pretty cool with the class as well. If the DMR was also adjusted, it could be made into the right weapon for long and powerful damage output
I agree. Maybe having Evan touch up the blaster I posted to fire rapidly with a moderate damage increase would be good. It would also be the only scoped SMG for roles which might motivate more people to play CE. As for the shotgun, they can just use the DP-24 (or was it DP-23?) which is also in the same pack collecting dust.
 

[0117] Chief

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Cliff note: The main point of this small buff is not to have Combat Engineers & Naval Engineers working at the same time. This buff is to ensure then when there are no Naval engineers, people will have no problem with switching off recon, Breacher, or heavy to get on Combat Engie. Because I feel this is why Combat Engineer exists, as a dollar store replacement when we have no other choice.
 

Dazz

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As someone who plays CE all the time Imo it isnt really meant to be like the Navy boys. CE works a lot better when you have a squad to run with and you can put down quick cover to protect the squad. You have access to other barricades you just gotta use them creatively because they have worked wonders for Pharaoh in many situations so I wouldn’t say they arent worth mentioning. 4 to 8 wouldnt be bad. Weapon upgrade would be cool but you also have to remember you have turret that can knock down basically everything that doesn’t take long to put up. You bring up some good points, but you gotta make use to everything the kit has and not ignore it.
 

Rice with Extra Eggs

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Weapon upgrade would be cool but you also have to remember you have turret that can knock down basically everything that doesn’t take long to put up.
this is very true so perhaps hold off on the weapon buff. definitely increase the tough cades tho
 

Iken

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As someone who plays CE all the time Imo it isnt really meant to be like the Navy boys. CE works a lot better when you have a squad to run with and you can put down quick cover to protect the squad. You have access to other barricades you just gotta use them creatively because they have worked wonders for Pharaoh in many situations so I wouldn’t say they arent worth mentioning. 4 to 8 wouldnt be bad. Weapon upgrade would be cool but you also have to remember you have turret that can knock down basically everything that doesn’t take long to put up. You bring up some good points, but you gotta make use to everything the kit has and not ignore it.
I agree with Dazz on this one, I’ve always seen Naval Engineers as the ones that protect the main force and CE’s should stick more with their regiments and work on small scales.
 

Flare

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I agree with Dazz on this one, I’ve always seen Naval Engineers as the ones that protect the main force and CE’s should stick more with their regiments and work on small scales.
More cover would be helpful. As it stands CE have 4 tough barricades and 8 linears. Upping that would be pretty bueno.
6 tough
12 linear
6 corner linear
1 CE baby bunker

For sure, you can operate pretty aight with just the small amount u get regiment wise but cover can very easily be destroyed. Yeah, you could micro manage it and quickly pick up and put down cover again so the HP refreshes but it just feels way too lacking in terms of the amount of cover you can place down, plus linears have the HP of a fukin seagull

a 1.5x boost couldnt hurt too bad

typed on phone gangster style
 
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