[0117] Chief
New Member
- Joined
- Jan 2, 2021
- Messages
- 12
- Points
- 1
- Age
- 28
Naval engineers are the showboats of every deployment, repairing vehicles and supplying much needed explosive ammunition, dropping down massive amounts of cover in the blink of an eye, and even those fookin squad shields that in my opinion are way underutilized. If you are a little combat engie you hardly compare with your 4 tough barricades and 1 full cover barricade ( As well as others but they are hardly worth mentioning IMO ). The combat engineer is by no means bad and is sometimes a needed asset, but I have noticed that even when an engineer is needed, most don't want to switch over to it. Recently there was an event where a TX was getting hammered and eventually was lost due to lack of naval engineers, and though nearly every battalion has the combat engineer class, nobody wanted to switch to it. I think that the Combat engineer could use a small buff to close the gap between them and naval engineers just a bit.
1: Increase the number of tough barricades to 8 instead of 4.
This will allow much more defensive capabilities on the field. With explosives and heavy gunfire being as common as it is, 4 just does not cut it unless you are dying faster than your cover is.
2: Perhaps consider giving the Combat engineer a shotgun or other weapon replacement.
The standard DC-15S is not a terrible weapon and in fact, does pretty good damager per shot, but does not fit well with the engineer's playstyle very well. The DC-15A (I think) is a much better-suited weapon for the naval engineer because that is less time reloading that you could be using building shit. I DO NOT think the combat engineer should mirror this weapon as it would make him a direct upgrade from the standard heavy class, however, I think perhaps having a weapon that can be used many times without reloading would greatly increase the value of the Combat engineer.
I have pondered the thought of allowing Combat engineers to have 1 gonk instead of 2 but TBH there is no difference and I feel this would make demolition classes far too powerful and prevalent if any squad can have an unending source of explosive ammunition.
1: Increase the number of tough barricades to 8 instead of 4.
This will allow much more defensive capabilities on the field. With explosives and heavy gunfire being as common as it is, 4 just does not cut it unless you are dying faster than your cover is.
2: Perhaps consider giving the Combat engineer a shotgun or other weapon replacement.
The standard DC-15S is not a terrible weapon and in fact, does pretty good damager per shot, but does not fit well with the engineer's playstyle very well. The DC-15A (I think) is a much better-suited weapon for the naval engineer because that is less time reloading that you could be using building shit. I DO NOT think the combat engineer should mirror this weapon as it would make him a direct upgrade from the standard heavy class, however, I think perhaps having a weapon that can be used many times without reloading would greatly increase the value of the Combat engineer.
I have pondered the thought of allowing Combat engineers to have 1 gonk instead of 2 but TBH there is no difference and I feel this would make demolition classes far too powerful and prevalent if any squad can have an unending source of explosive ammunition.